Bard
From NecroWiki
Description
The bard is a thief derivative for those adventurers who have a background in the mystical arts of the mage class. The bard can learn the basic thief skills, as well as the ability to use his voice and musical instruments for magical effects. Like other Thieves, they use indirect attack forms to try and catch their opponent off guard.
Skills
Bards have access to several thief skills, but also gain the ability to sing. Note that bard in the table blow, mana has been replaced with breath points.
| Level | Skill | Description | Effect | Type | Breath Point Cost |
| 1 | Backstab | The most prized skill of thieves, backstab lets a thief sneak up on an unwary victim and land a powerful surprise attack | A successful backstbab will do considerable damage the target. Current class thieves deal an additional 100% damage with backstab. | Combat | N/A |
| 1 | Hide | A player may attempt to conceal himself such that other players will not be able to see him/her when they look in a room. | Other players must use sense life to detect the presence of a hiding thief in the room, and even then the thief's name is not displayed. | Noncombat | N/A |
| 1 | Pick Lock | With this skill a thief can attempt to pick a lock on a door or container. | Picking successfully will unlock a lock without the need for a key. | Noncombat | N/A |
| 1 | Sneak | With this skill, a player may sneak such that other characters will not notice the player leave or enter rooms. | A sneaking player can move between rooms with no entering/leaving messages being displayed to other characters in those rooms. | Noncombat | N/A |
| 1 | Steal | Allows a player to attempt to steal objects from an NPCs inventory. | Successfully stealing an object will remove that object from the target's inventory and place it into that of the thief. | Noncombat | N/A |
| 1 | Track | The user may attempt to determine the direction they should go to reach the target character. | Upon successful use of the skill, the direction displayed will be the shortest path to the target character. | Noncombat | N/A |
| 1 | Scan | Allows the player to attempt to scout adjacent rooms without having to actually enter those rooms. | A successful scan will inform the user of any players or NPCs in each adjacent room. | Noncombat | N/A |
| 1 | Dodge | Thieves that have trained this skill will have a chance during battle to jump out of the way of a melee attack. | A successful dodge will nullify a melee attack. | Passive | N/A |
| 1 | Dual Attack | This skill allows a player to attempt two melee attacks in one round of combat. | A successful dual attack will result in the player attacking twice in one round. | Passive | N/A |
| 1 | Throw | With this skill, a player can attempt to throw a throwable weapon at his target. | Deals damage based on the damage dice of the thrown weapon. | Combat | N/A |
| 1 | Sing | Allows the bard to sing special bard songs. | The sing skill must be used in conjunction with a specific bard song, which is a separate skill and will determine the song's effect. | Noncombat | N/A |
| 1 | Appraise | This skill gives the user detailed information on the target of the skill. | This skill can be used to identify objects in the user's inventory, equipped items, objects on the floor, player characters, and mobiles. | Noncombat | N/A |
| 1 | Chorus of Rejuvenation | With this song, the bard will lead its group in a choral song that will alleviate the weariness of all members of the group. | Restores movement points to all members of the group. | Noncombat | 15 |
| 10 | Disguise | Allows a player to attempt to disguise him/herself as an NPC. | A disguised player will appear as the specified NPC to all players in the room and while talking on public channels. | Noncombat | N/A |
| 10 | Travelers Ballad | With this song a bard can call on a powerful magic that teleports its group to a random room on the same continent. | Invokes teleport on each member of the bard's group that is currently in the same room as the bard. All members go to the same random teleport destination. | Noncombat | 20 |
| 10 | Lullaby of Enchanted Dreams | A common lullaby, when sung by a bard it will enhance the quality of sleep of any players in the room. | Increases the regeneration rate of all players currently sleeping in the room. | Noncombat | 35 |
| 20 | Quickblades Overture | With this song, the bard will instill all the characters in the room with a vigorous fighting spirit. | Grants bonuses to the group's attack and defense as long as the members are in the same room (+2.2% defense and +5% attack at skill level 10). | Noncombat | 30 |
| 25 | Aria of Silence | This eerie song causes all sound in the room to be silenced for a period of time. | No talking, singing, or casting can take place in the room while it is silenced. | Noncombat | 50 |
Class Benefits
- Trained in the arts of stealth
- Can sing
Class Negatives
Multiclassing
Bard is formed by a mage multiclassing to a thief.
|

