Cleric Avatar
From NecroWiki
Description
The final class for characters with a base class of cleric. Cleric avatars gain access to more healing magic, plus some avatar spells.
Since all cleric avatars start as first class clerics, both classes possess the same strengths and weaknesses.
Skills
Cleric avatars receive the same skill list as regular clerics, plus the following:
Mana costs assume the spell is trained to level 10.
| Level | Skill | Description | Effect | Type | Mana Cost |
| 6 | Mental Barrier | This spell causes the caster's mind to enhance itself with magic energies. | Provides a bonus to the player's resistance to magic (+10 at skill level 10). | Buff | 8 |
| 9 | Ego Whip | With this spell the caster can inflict damage on his opponent's ego. | Causes the target to suffer a penalty to his/her wisdom (-1 at skill level 10). | Noncombat | 20 |
| 10 | Energy Containment | With this spell the caster can surround him/herself with a magical aura that attempts to absorb any magical energy directed at the caster. | Provides a bonus to the player's resistance to magic (+10 at skill level 10). | Buff | 10 |
| 10 | Heighten Senses | Avatars that practice the skill of heighten senses have perfected their instincts with vast experience. | Affects the player by Detect Invisibility, Infravision, and Sense Life. | Buff | N/A |
| 13 | Intellectual Fortress | With this spell, a caster can cause an invisible energy field to form about all the members of the caster's group that are in the room with the caster when the spell is cast. | Provides a bonus to the player's defense as long as the group members are in the same room with each other (+4% at level 10). | Buff | 25 |
| 22 | Mute | The caster attempts to grasp hold of the target's vocal cords, squeezing them so the target cannot speak. | Prevents the target from speaking or casting any spells. | Noncombat | 25 |
| 24 | Death Field | With this devestating spell, the caster sacrifices a percentage of his/her own hitpoints, converting them into a wave of death that radiates out into the room. | Deals damage based on the amount of hit points the caster has at the time of casting, potentially dealing large amounts of damage to all players and NPCs in the room. | Combat | 55 |
| 25 | Disintegrate | The caster attempts to instantly reduce the target NPC to a pile of ash. | If successful, the spell will instantly destroy the NPC and any objects it possessed. | Combat | 100 |
| 28 | Renewal | With this spell a cleric avatar can perform last rites on all the corpses in the room, clearing the room of all corpses and blood. | Heals all players and NPCs in the room based on the amount of corpses and blood present. | Noncombat | 100 |
| 30 | Death Summon | This skill gives the cleric the ability to reach across space and attempt to summon a recently deceased player. | Performs the summon spell on a recently deceased (not yet undead) player. | Noncombat | 100 |
| 31 | Revive | With this spell a character can release the soul of an undead player from it's soulbox. | When cast in the same room as an undead player's soulbox, that player will be brought back to life. | Noncombat | 150 |
Class Benefits
- Average hitpoints, and mana
- Better heal on self then other classes
- Can cast sanctuary on other players
Class Negatives
Multiclassing
A cleric avatar is the final class for any first class cleric.
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