Druid

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Description

The druid is a clerical derivative for those adventurers who have a background in the mystical arts of the mage class. Like other clerics, they are skilled in the arts of healing and blessing. They have very limited offensive spells, and have an ancient belief against using bladed weapons.

Skills

Mana costs assume the spell is trained to level 10.

Level Skill Description Effect Type Mana Cost
1 Armor Forms a magical defensive aura around the target. Provides a small bonus to the player's defense (+4% at skill level 10). Buff 15
1 Cure Light This spell allows the caster to cure the light wounds of an injured player. Restores a tiny amount of hit points to the target. Noncombat 10
1 Appraise This skill gives the user detailed information on the target of the skill. This skill can be used to identify objects in the user's inventory, equipped items, objects on the floor, player characters, and mobiles. Noncombat N/A
2 Create Food Allows the caster to create random food objects. Creates a random food object, which can then be consumed. Noncombat 5
2 Create Water Allows the caster to conjure a magical fountain. Creates a temporary fountain, which characters can then use to fill their liquid containers. Noncombat 5
3 Detect Poison With this spell the caster can determine if a target character or object is poisoned. Using this spell tells the caster if the target is poisoned. Noncombat 5
3 Refresh Relieves the tiredness of the user or a target player. Restores a moderate amount of movement points to the target. Noncombat 25
4 Cure Blind Allows the caster to cure blindless. Nullifies the effects of the blindness spell. Noncombat 5
4 Detect Alignment With this spell the caster can sense the alignment of other characters around him/her. Alignments appear as auras around each character. The colors are red (evil), yellow (neutral, and white (good). Buff 10
5 Bless Blesses the target character or object.
  • Provides a bonus enchantment to good-alignment characters (+4% attack and +4 resistance to magic), and provides a negative enchantment to evil-alignment characters (-3% attack and -4 resistance to magic) .
  • Causes a weapon to permanently have a chance to do small bonus damage to evil-alignment characters.
Buff 5
5 Sense Life This spell grants the user the ability the detect hidden characters. The player will be able to see if any hidden characters are in his/her room, but not their actual names. Buff 10
6 Blindness The caster attempts to blind the target. A blinded character cannot see anything and suffers a penalty to his/her attack (-5%) and defense (-8%). Combat 25
6 Detect Invisibility Allows the user to see invisible objects and characters. While active, the user can see invisible objects and character. Otherwise, the character would be unaware that invisible things are even present. Buff 10
7 Earthquake Causes the ground to quake all around the caster. Deals a small amount of damage to all NPCs in the same room as the caster. Combat 15
7 Infravision This spell grants the user infravision, also known as night vision.. While active, the user can see in dark rooms as if the room was lit. Buff 10
8 Protection from Evil Protects the user from evil-based damage. Reduces damage received from evil-alignment characters. Buff 10
8 Protection from Good Protects the user from good-based damage. Reduces damage received from good-alignment characters. Buff 10
8 Protection from Cold Protects the user from cold-based damage. +20 to resist cold. Buff 10
9 Cure Critical This spell allows the caster to cure the critical wounds of an injured player. Restores a small-moderate amount of hit points to the target. Noncombat 15
10 Summon Attempts to summon another player to the caster's presence.
  • Causes the target player to appear in the same room as the caster.
  • Due to its complexity, this spell takes some time to cast and can be interrupted if the user sustains too much damage.
Noncombat 50
10 Remove Poison This spell will purge the target character or object of any poisons that may be affecting it. Nullifies the effects of poison. Noncombat 8
11 Breathe Water Adapts a player's lungs to be able to breathe water as they would normally breathe air. Allows the player to survive in underwater rooms, which would otherwise result in drowning. Buff 10
12 Word of Recall This spell returns the user to the center of the nearest major city.
  • Teleports the caster to the nearest room that has been specified as a recall point.
  • Due to its complexity, this spell takes some time to cast and can be interrupted if the user sustains too much damage.
Noncombat 10
14 Control Weather This spell allows a caster to change the weather. The caster can cause the weather to get more or less severe and can cause the temperature to grow warmer or colder. Noncombat 25
14 Dispel Good This spell calls unholy vengeance down on a given target. Deals a small amount of damage to good-alignment players. Combat 25
14 Dispel Evil This spell calls holy judgement down on a given target. Deals a small amount of damage to evil-alignment players. Combat 25
14 Protection from Fire Protects the user from fire-based damage. Adds 20 to fire resistance. Buff 10
15 Call Lightning With this spell a cleric may call upon his god to strike a foe with a powerful bolt of lightning. Deals a small a mount of damage to the target, which is increased when used outdoors during stormy weather. Combat 25
15 Sanctuary Temporarily surrounds the target with a magical globe of protection. Halves all damage received by the player. Buff 75
16 Heal This spell allows the caster to cure the serious wounds of an injured player. Restores a large amount of hit points to the target. Noncombat 50
16 Dispel Magic This spell attempts to remove magical enchantments from a target character, object, or room exit.
  • If successful, one or several enchantments will be removed from a target character.
  • If the target character is the caster, then all enchantments are removed.
  • Removes enchantments from objects such as Invisibility, and from room exits such as Shield Room.
Combat 15
17 Fly Enchants a target character such that he/she will hover just above the ground. Allows a player to pass over small streams and rivers. Buff 10
18 Return This spell causes the caster and all members of the caster's group that is in the room with the caster to teleport to the center of the nearest major city that is on the same continent as the caster.
  • Effectively casts Word of Recall on all members of the caster's group.
  • Due to its complexity, this spell takes some time to cast and can be interrupted if the user sustains too much damage.
Noncombat 50
18 Gaseous Cloud This spell causes a cloud of poisonous gas to swirl about the caster. Returns a percentage of all damage done to the caster onto the attacker, and has a chance to affect the attacker with poison. Buff 45
18 Instill Voice With this spell, the caster can restore the ability to speak to other characters. Nullifies the affects of the mute spell. Noncombat 10
19 Harm The opposite of a cleric's heal spell. Deals a moderate amount of damage to the target. Combat 45
20 Holy Word This spell calls forth a powerful prayer onto the room. Deals a small-moderate amount of damage to all NPCs in the room. Combat 50
20 Ice Storm Causes powerful shards of ice to rain down from the sky. Deals a small-moderate amount of damage to all NPCs in the room, which is increased if used during a snowstorm. Combat 20
20 Stone to Flesh Allows the caster to return a petrified character to normal. Nullfied the effects of Flesh to Stone. Noncombat 5
21 Winds of Abandonment Causes the target to be abandoned from his/her group. Removes the target from his/her group. If the target is the group leader then the entire group is disbanded. Noncombat 50
22 Living Armor This spell coats the caster in a protective layer of live spores, which mutate over time. The spell provides a different positive bonus depending on its current mutation. Buff 30
22 Wall of Ice Temporarily surrounds the caster with a cloud of magically animated ice crystals. Returns a percentage of all damage done to the caster onto the attacker. Buff 45
23 Mass Fly Bestows all characters in the caster's room with the gift of flight. Casts fly on all characters in the caster's room. Buff 30
23 Wrath With this spell the caster can summon forth a mighty wave of spiritual energy onto the room. Deals a moderate-large amount of damage to all NPCs in the same room as the caster. Combat 25
24 Winds of Confusion Attempts to instill a feeling of confusion in the target. Causes the target to flee in a random direction. Noncombat 50
25 Force of Nature Focuses the current weather conditions into a powerful attack. Causes a small-moderate amount of damage to the target, which is increased when used during severe weather conditions. Combat 20
26 Remove Curse Removes any curses from a player. Nullified the affects of the curse spell, and allows the player to remove cursed objects. Buff 25
26 Spiritual Hammer This powerful spell calls forth a powerful ethereal hammer to strike down upon the target. Deals a large amount of damage to the target. Combat 25
27 Resurrect This spell allows the caster to sacrifice his/her own health in an attempt to bring back to life a recently deceased player (not yet undead). If the caster has more hit points than the target's total hit points, the target will be restored to life. Noncombat 175
28 Cleansing Calls forth a restorative wave onto the target. Effectively casts Refresh, Remove Poison, and Heal on the target player. Noncombat 55

Class Benefits

  • Average hitpoints, and mana
  • Class name rhymes with fluid

Class Negatives

Multiclassing

Druid is formed by a mage multiclassing to cleric.


Necromium Classes

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