Ranger
From NecroWiki
Description
The ranger is a warrior derivative for those adventurers who have a background in the mystical arts of the mage class. Rangers are skilled hunters who, like thieves, have the ability to track their prey. Like other warriors they have high hit points and the ability to inflict more damage than other classes.
Skills
Ranger has several skills from the warrior class, plus some skills to enhance stealth.
| Level | Skill | Description | Effect | Type | Mana Cost |
| 1 | Bash | This skill gives a player the ability to knock an opponent to the ground with his weapon. | If successful the opponent will be knocked to the ground and will be unable to react for the remainder of the combat round. If the target of the bash manages to avoid the dodge the player will fall to the ground instead and will be unable to react for a combat round. | Combat | N/A |
| 1 | Hide | A player may attempt to conceal himself such that other players will not be able to see him/her when they look in a room. | Other players must use sense life to detect the presence of a hiding thief in the room, and even then the thief's name is not displayed. | Noncombat | N/A |
| 1 | Kick | A player can attempt, using the kick command, to land a kick against his/her opponent. | On a successful kick, the target will take a fair amount of damage from the attack with a possible chance of being unable to speak or cast spells until the end of the following combat round. | Combat | N/A |
| 1 | Survey | Rangers that have learned the skill survey can attempt to scout out surrounding rooms to determine what characters are within. | Similar to scan, but more powerful. Survey will scout two rooms in each direction, and display the names of any characters in each room. | Noncombat | N/A |
| 1 | Sneak | With this skill, a player may sneak such that other characters will not notice the player leave or enter rooms. | A sneaking player can move between rooms with no entering/leaving messages being displayed to other characters in those rooms. | Noncombat | N/A |
| 1 | Track | The user may attempt to determine the direction they should go to reach the target character. | Upon successful use of the skill, the direction displayed will be the shortest path to the target character. | Noncombat | N/A |
| 1 | Charge | A player who has a shield equipped can use his shield in a frenzied charge to try and knock down all the NPCs present in the room. |
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Combat | N/A |
| 1 | Parry | A player who is wielding a weapon can attempt to block an opponent's melee attack. | A successful parry will nullify one melee attack. | Passive | N/A |
| 1 | Dual Attack | This skill allows a player to attempt two melee attacks in one round of combat. | A successful dual attack will result in the warrior attacking twice in one round. | Passive | N/A |
| 1 | Triple Attack | This skill allows a player to attempt three melee attacks in one round of combat. | A successful dual attack will result in the warrior attacking three times in one round. | Passive | N/A |
| 1 | Disarm | A player wielding a weapon can attempt to disarm his/her opponent. | A successful disarm will cause the opponent's weapon to be dropped into his/her inventory. | Combat | N/A |
| 1 | Forcedoor | A player can attempt to knock down a locked door. |
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Noncombat | N/A |
| 1 | Critical Hit | This skill gives the character a chance to do increased damage during melee. | If the character lands a critical hit, the damage done will be increased by 50 percent. | Passive | N/A |
| 1 | Shield Block | A player who is wearing a shield can attempt to block an opponent's melee attack. | A successful shield block will nullify an opponent's melee attack. | Passive | N/A |
| 1 | Cover Tracks | Allows the player to move in such a manner that he/she leaves no signs of where he/she is going. | Nullifies the ability of track to locate the player. | Noncombat | N/A |
| 1 | Appraise | This skill gives the user detailed information on the target of the skill. | This skill can be used to identify objects in the user's inventory, equipped items, objects on the floor, player characters, and mobiles. | Noncombat | N/A |
| 22 | Ambush | Allows the player to set up a surprise attack for when a specific character enters the room. | Causes the user to hide and wait, and then immediately attack the moment the target enters the room. | Noncombat | N/A |
Class Benefits
- Naturally higher hit points than other classes
- Ability to cover tracks
Class Negatives
Multiclassing
Ranger is formed by a mage multiclassing to warrior.
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