The Fortress of Xanhador Walkthrough
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Contents |
Getting Started
To start the run go all west from recall, one south and follow the road east. A few rooms before the door is a hidden north. Open this up and go two north and one west. Have somebody go up this room, which requires a lot of moves. Get key hole, which is your front entrance key. Go back down, two east and one north. Forcedoor west and kill the Mage if you want to.
Map
First Floor: Second Floor: Third Floor:
.-------------------------. .---------------------------. .-----------------.
.-------------. |.........................| |...........................| |.................|
| | |.....--------------......| |.........--------------....| |..-------------..|
| .-------. | |....|17 | A|.....| |........|7 A|...| |.| 16 17|.|
| | .--' | |....'-----. .-----'.....| |.........-----. .-----....| |.'--. .-------'.|
| | | 2 | |..........| |...--......| |...--.........| |.........| |....| '--.......|
| | '--. | |..........| |..| |.....| |..|15|........| |.........| |....| 15|......|
| '-------' | |..--------' '--' |.....| |..| |...-----' '-----....| |....| .--'......|
| 1 | |.|5 4|.....| |..| |..|9 8|...| |....| |.........|
'-----. .-----' |.'--------. .-----'.....| |..| |..'-----. .-----'...| |....| |.........|
-----------' '------------------' '---------..| |..| |........| |.........| |....'--'.........|
3 B|.| |..| |........| |.........| |.................|
----------------------------. .------. .---'.| |..| .-----...| |.........| '-----------------'
|......| |......| |.....| |..| | 13|..| |.........|
|......| |......| |.....| |..| | |..| |.........| 1: Front Entrance Key
|......| |......| |.....| |..| | '--' |.........| 2: Crazed Mage
|......| |......| |.....| |..| |14 B|.........| 3: Front Entrance
|......| | .----' |.....| |..'--'--------. |.........| 4: Regen
|......| | | 6|.....| |...--------...| |.........| 5: Captain of the Skeletal Guard
|......| | '-------'.....| |..| 12|..| |.........| 6: Cook
|......| |...............| |..| .-----'..| |.........| 7: Blue Knight
|......| |...............| |..| |........| |.........| 8: Green Knight
|......| |...............| |..| '-----...| |.........| 9: Red Knight
|......| |...............| |..|11 10|..| |.........| 10: Lord
|......'--'...............| |..'-----. '--' '-----....| 11: Master's Apprentice + Cat
|.........................| |........| |...| 12: Key in the closet
|.........................| |........'--------------'...| 13: Bookcase
|.........................| |...........................| 14: Entrance to Zch
'-------------------------' '---------------------------' 15: Zch
16: Archmage
17: Exit back to lower floor
A: Stairs
B: Stairs
Main Run
Now you are ready to enter the Castle. So go to the front door and open it up. You might want to lock it behind you, to avoid others from entering. When you are inside, go east, north, east, north, south. This is your regen room throughout the zone. When you first entered this room it wasnt regen, you have to go north and south to enter the real regen room. You can confirm this by noting the sanced ghost in the room.
Ghost, Skeletal Captain & Cook
In the regen room stands a ghost, check to see if she loaded the veil. Dispel and kill her if she did. After that go all west from regen and dispel/kill the Captain of the Skeletal Guard. From regen you can also go west, south, east, south, to get to the castle Cook. Check to see if he loaded anything. If so bash and kill him.
Knights
Once you get the captains key go wneuw from regen (basically to the second floor). Unlock west. This is an !mage room. Its not a big deal if you attack the mob once and flee it will track you and leave the room. Dispel the mobs sanc, and kill. You can backstab also if you want. Once you get that key go to the next room which is wneuws from regen (east/south from first night). Unlock east and do the same thing (Dispel Magic|dispel]]/kill). This room is !thief. You can lure him out like before if needed. (none of the rooms are !warrior). After you get his key unlock the door directly west of the last mobs room, and once again do the same thing. You know killed the blue, green and red knights.
Lord
After that you should have a total of 4 keys. Now go wneuw, all south unlock west (from regen). Go west and disint the protector. ONLY USE KEYWORD PRO because in the next room is the Lord knight who holds the eq and has the keyword knight, which the knight protectors also have. You DONT want to disint the Lord knight! Go north from there and disint two more protectors. Dispel and kill the Lord.
Unlock west and disint the cat (it conjures). Then bash/dispel the Master's Apprentice. Get the key off the Apprentice, unlock/open the road north and in the last room get key all.
Zch
- This next part the key crumbles, so make sure you have either plenty time or start this from a fresh repop.
With the newly acquired key go wneuw2s unlock west (from regen). Go west then north. Unlock bookcase. Open bookcase. Get all bookcase. Then go west and south, unlock west (these keys only have 1 use!). Open west, go west and all north. Zch will be one room up. Keep him bashed and finish him off.
Archmage
From Zch you can go all up and open the door north. Disint the two guardian demons. Dispel/bash the Archmage, since it dispels. The guardian demons conjure nasty demons. After this go east and unlock east, to be back inside the regular part. You just finished Xanhador.
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