The Hills of Vadergrad Walkthrough

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The Hills of Vadergrad (Hawks/Hawkmen)
Continent: Illenmark
Recommended Levels: 20+
Author: Visions
Repop time: 3 hours?
Depop time: 3 hours
Recommended Group: 3 wavs 1 cav
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Contents

Getting Started

  • Things about the zone: procs procs and more procs. There are secets about this zone that i doubt anyone still remembers
  • Things to note: yes it can repop on you (hawks come back). After you fall it out, eventually the castle WILL reset itself... eventually.
  • Zone is doable with 3--albeit very very very hard and pressed for time, 4-5 at least is recommended. You need a conjurer and Wizards Lock for max efficiency. Everyone must be invisible in the castle at all times. When the final mob appears, you have ONE hour to kill him.
  • Hawkblade: thief only, person who loots it is only one who can use it (it explodes for everyone else), adds 1 extra melee per round vs its set target. Good idea to decide who gets this BEFORE you run the zone if it loads, and to have the tav on the continent at least.

Main Run

Joudam

Find Joudam, remove your weapon, be sure not to kill him, get into melee with him. At odd intervals he will toss you into the air. Eventually one of these tosses will land you onto a cloud. Go up the cloud, north into the castle, closing the door behind you, and invis yourself immediatly. Get all groupies to be invisible before you summon them.

This first room of the castle (southern door out, northern door into the rest of the castle, has fountain) is regen. There are two floors to the castle you can access now, a central hallway leading north-south on both floors with doors to either side. The third floor is where Count Avenoth (the final mob) is... not much you can do there yet.

Close any auto-open door triggers you have, do not ever go out of the castle using the main southern door again. As you walk around the castle invisible, you'll note 6 types of hawks:

  • clerics
  • witchs
  • sorcereress
  • swordsmen
  • huntresses
  • bowmen.

Clerics

  • first floor top left, second floor middle left and right
  • Sancs all hawks, resses dead hawks, casts clerical spells
  • Number: 3

Find the first cleric, promote the non- conjurer. Have the conjurer conjure up a marilith. Have the conjurer order the demon to attack the cleric, at which point the group leader immediately ungroups the marilith (ung marilith). This lets the group stay invisible without drawing the other hawks, letting the Marilith kill the cleric. This will go on a while. Both mobs dispel, but the cleric dispel is rather weak. It's up to you if you want to keep casting dispellable spells on the Marilith to keep nondispellable spells on the marilith so it has slightly better def, etc.

(Mobs will dispel only if the target has rebound, sanc, or breathe water on... ie. if you keep casting breathe on the marilith, the cleric will keep dispelling).

The cleric will also keep the marilith healed (its a healer mob). However if its too busy casting other spells (like dispel) this heal might not be fast enough, in which case you should keep the marilith healed as well.

When the cleric is at bleeding, it will start to heal itself. At this point mute the cleric. As a last resort, join in and help finish it off if you really can't mute it, eventually it'll die.

Do the same for the other 2 clerics (you can do multiple at once if you time it right).

Witches & Sorceresses

  • Blind the Swordsmen, Huntresses & Bowmen.
  • Either mute the Witches & Sorceresses and kill them off one at a time. You can also aria one room and lure them towards you by going visible.

Swordsmen, Huntresses & Bowmen

After the casters are all killed, kill the fighters one at a time. Make sure they are still blinded, else you will get owned by Swordsmen.

Count Avenoth

The second you kill the last hawk, Avenoth will come out of his room. So head back to the regen room and wiz lock the door north. After you are all done, have fresh demons in front of you and are sanced, knock the door. Avenoth will come in and you can fight him in regen by bashing him till the casters run out of mana.

If you cannot make it in one pass, have everybody flee all north. Regroup and wait a second for Avenoth to walk north as well. Rush past him into the regen room and wizlock the door so you can regen peacefully.

Make sure you all have autoloot off, so that the tav on the run can loot Avenoth. If you did not bring a tav just yet, have that one person die to avenoth and log his tav so you can summon him inside. After Avenoth is dead, unlock south and go outside. You can then return to town.



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