Thief

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Description

Thieves are experts in the more subtle arts of fighting. Their attacks are not known for direct, head-on confrontations, but rather, their attacks can come from anywhere, at any time. In addition to the various skills that are available for thieves to train, thieves also have the ability to see the contents of a character's inventory when looking at the character.

Skills

Most thief skills are available at level 1.

Level Skill Description Effect Type Mana Cost
1 Backstab The most prized skill of thieves, backstab lets a thief sneak up on an unwary victim and land a powerful surprise attack A successful backstbab will do considerable damage the target. Current class thieves deal an additional 100% damage with backstab. Combat N/A
1 Hide A player may attempt to conceal himself such that other players will not be able to see him/her when they look in a room. Other players must use sense life to detect the presence of a hiding thief in the room, and even then the thief's name is not displayed. Noncombat N/A
1 Pick Lock With this skill a thief can attempt to pick a lock on a door or container. Picking successfully will unlock a lock without the need for a key. Noncombat N/A
1 Sneak With this skill, a player may sneak such that other characters will not notice the player leave or enter rooms. A sneaking player can move between rooms with no entering/leaving messages being displayed to other characters in those rooms. Noncombat N/A
1 Steal Allows a player to attempt to steal objects from an NPCs inventory. Successfully stealing an object will remove that object from the target's inventory and place it into that of the thief. Noncombat N/A
1 Track The user may attempt to determine the direction they should go to reach the target character. Upon successful use of the skill, the direction displayed will be the shortest path to the target character. Noncombat N/A
1 Scan Allows the player to attempt to scout adjacent rooms without having to actually enter those rooms. A successful scan will inform the user of any players or NPCs in each adjacent room. Noncombat N/A
1 Trip This skill allows a player to attempt to trip their opponent during battle. A successful trip will knock the opponent to the ground, rendering him/her unable to execute commands until the next round of combat. Combat N/A
1 Forage A character in outdoor areas can spend some movement points to search for food. Players can find food items. Noncombat N/A
1 Dodge Thieves that have trained this skill will have a chance during battle to jump out of the way of a melee attack. A successful dodge will nullify a melee attack. Passive N/A
1 Dual Attack This skill allows a player to attempt two melee attacks in one round of combat. A successful dual attack will result in the player attacking twice in one round. Passive N/A
1 Disarm A player wielding a weapon can attempt to disarm his/her opponent. A successful disarm will cause the opponent's weapon to be dropped into his/her inventory. Combat N/A
1 Throw With this skill, a player can attempt to throw a throwable weapon at his target. Deals damage based on the damage dice of the thrown weapon. Combat N/A
1 Shadow This skill allows a player to stealthily follow another character. Automatically moves the thief such that he/she will remain one room away from the target character. Noncombat N/A
1 Appraise This skill gives the user detailed information on the target of the skill. This skill can be used to identify objects in the user's inventory, equipped items, objects on the floor, player characters, and mobiles. Noncombat N/A
10 Disguise Allows a player to attempt to disguise him/herself as an NPC. A disguised player will appear as the specified NPC to all players in the room and while talking on public channels. Noncombat N/A
17 Escape Allows a player to attempt to sneak before fleeing combat. A successful escape will not display the direction in which the fleeing character has fled. This makes it more difficult for other players to pursue. Passive N/A

Class Benefits

  • Trained in the arts of stealth

Class Negatives

Multiclassing

Thieves can multiclass to:


Necromium Classes

WarriorMercenaryRangerPaladinWarrior Avatar
ThiefAssassinRogueBardThief Avatar
MageWarlockNecromancerIllusionistMage Avatar
ClericMonkShamanDruidCleric Avatar

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